<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Booyah! &#124; WHERE YOU PLAY MATTERS</title>
	<atom:link href="http://www.booyah.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.booyah.com</link>
	<description></description>
	<lastBuildDate>Wed, 22 Feb 2012 01:20:03 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Booyah reinvents itself and the pets genre with Pet Town</title>
		<link>http://www.booyah.com/2012/01/booyah-reinvents-itself-and-the-pets-genre-with-pet-town/</link>
		<comments>http://www.booyah.com/2012/01/booyah-reinvents-itself-and-the-pets-genre-with-pet-town/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 21:01:52 +0000</pubDate>
		<dc:creator>booyah</dc:creator>
				<category><![CDATA[Latest-News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.booyah.com/?p=737</guid>
		<description><![CDATA[Booyah, the maker of real-world social and mobile games, announced its newest game today, Pet Town. It is another step in the company’s reinvention of itself. San Francisco-based Booyah was founded in 2008 with early money for mobile games from Kleiner Perkins Caufield &#038; Byers. It saw its My Town franchise soar into the stratosphere...<a href="http://www.booyah.com/2012/01/booyah-reinvents-itself-and-the-pets-genre-with-pet-town/" class="read-more">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>Booyah, the maker of real-world social and mobile games, announced its newest game today, Pet Town. It is another step in the company’s reinvention of itself.</p>
<p>San Francisco-based Booyah was founded in 2008 with early money for mobile games from Kleiner Perkins Caufield &#038; Byers. It saw its My Town franchise soar into the stratosphere in popularity, only to see it stall. Under a new chief executive, the company is now releasing a new slate of games that it says have put the company back on the growth path.</p>
<p>The Pet Town game is now available in the Apple App Store and it is part of the company’s goal of being the category leader in real-world entertainment.</p>
<p>Read more at <a href="http://venturebeat.com/2012/01/19/booyah-reinvents-itself-and-the-pets-genre-with-pet-town/">Venture Beat</a>.<!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2012/01/booyah-reinvents-itself-and-the-pets-genre-with-pet-town/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pet Town is a well-crafted and charming mobile city builder</title>
		<link>http://www.booyah.com/2012/01/pet-town-is-a-well-crafted-and-charming-mobile-city-builder/</link>
		<comments>http://www.booyah.com/2012/01/pet-town-is-a-well-crafted-and-charming-mobile-city-builder/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 21:06:23 +0000</pubDate>
		<dc:creator>booyah</dc:creator>
				<category><![CDATA[Latest-News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.booyah.com/?p=743</guid>
		<description><![CDATA[Fans of city building and adorable pets, take notice;the creators of Nightclub City and MyTown 2 have finally let loose a new concoction in the form of Pet Town. Though the free-to-play iOS game is yet another in the sea of city building business simulations, this absurdly adorable number came as a pleasant surprise. Incorporating...<a href="http://www.booyah.com/2012/01/pet-town-is-a-well-crafted-and-charming-mobile-city-builder/" class="read-more">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>Fans of city building and adorable pets, take notice;the creators of Nightclub City and MyTown 2 have finally let loose a new concoction in the form of Pet Town. Though the free-to-play iOS game is yet another in the sea of city building business simulations, this absurdly adorable number came as a pleasant surprise. Incorporating a handful of new features and constantly rewarding the player, this stylized animal utopia is certainly a step above the rest.</p>
<p>As odd as it might sound, players follow the exodus of a fed up toucan stuck in interstate, rush hour traffic. Why a bird is driving, who knows, but he leaves the everyday grind to make his way to Pet Town, where “all your dreams come true.” Expectantly, players are the ones responsible for this and must help construct Pet Town into a colorful paradise for animals of all shapes and sizes.</p>
<p>Read more at <a href="http://www.gamezebo.com/games/pet-town/review">Gamezebo</a>.<!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2012/01/pet-town-is-a-well-crafted-and-charming-mobile-city-builder/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Booyah Brings Latest Title, Pet Town, to the App Store</title>
		<link>http://www.booyah.com/2012/01/booyah-brings-latest-title-pet-town-to-the-app-store/</link>
		<comments>http://www.booyah.com/2012/01/booyah-brings-latest-title-pet-town-to-the-app-store/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 20:59:14 +0000</pubDate>
		<dc:creator>booyah</dc:creator>
				<category><![CDATA[Latest-News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.booyah.com/?p=735</guid>
		<description><![CDATA[MyTown 2 Surpasses 3.5 Million Users; Introduces New Update SAN FRANCISCO, CA – Jan. 19, 2012 – Booyah, a leading developer of real-world social and mobile games, today announced its latest app, Pet Town, is now available on the App Store for iPad, iPhone and iPod touch. In Pet Town, players create the ultimate destination...<a href="http://www.booyah.com/2012/01/booyah-brings-latest-title-pet-town-to-the-app-store/" class="read-more">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>MyTown 2 Surpasses 3.5 Million Users; Introduces New Update </p>
<p>SAN FRANCISCO, CA – Jan. 19, 2012 – Booyah, a leading developer of real-world social and mobile games, today announced its latest app, Pet Town, is now available on the App Store for iPad, iPhone and iPod touch. In Pet Town, players create the ultimate destination for an array of delightful Pets and make their dreams come true. Combining elements of city building gameplay with influences from simulation and role-playing classics like Animal Crossing, Pet Town reinvents a popular genre with Booyah’s signature craftsmanship and real-world elements.</p>
<p>“It’s exciting to see our creative teams deliver such a unique and innovative take on this popular style of play,” said Jason Willig, CEO, Booyah. &#8220;With Pet Town, we&#8217;ve created a gorgeous, vibrant world where players of all ages have a ton of fun helping charming animals make friends and fulfill their dreams.&#8221;</p>
<p>In addition to the launch of Pet Town, Booyah also released a major update to its MyTown 2 App, which has been downloaded more than 3.6 million times by iPad, iPhone and iPod touch users to date. The latest update includes new features such as social gifting and citizen interactions as well as Facebook Connect support. Since release in October, MyTown 2 players have created more than 2.5 million unique real-world businesses in 139,000 cities across 43 countries around the world. In a typical month there are 75 million user sessions and 1.2 billion real-world business interactions.</p>
<p>Both the Pet Town and MyTown 2 Apps take advantage of features in iOS 5, including integrated Twitter support and iCloud storage. </p>
<p>The Pet Town and MyTown 2 Apps are available for free from the App Store on iPad, iPhone and iPod touch, or at <a href="http://www.itunes.com/appstore. ">www.itunes.com/appstore</a>. </p>
<p>For more information, please visit <a href="http://www.booyah.com">www.booyah.com</a>.</p>
<p>About Booyah<br />
With offices in San Francisco and Seattle, Booyah is a leading mobile &#038; social games publisher.  Booyah’s mission is to be the category leader in location-based &#038; real-world gaming. With a leadership team drawn from the world’s top interactive &#038; technology companies including Electronic Arts, Blizzard Entertainment, Google, PopCap, Kabam and Insomniac Games, Booyah’s recent hit games, Early Bird &#038; MyTown 2, have been played by 10 million people worldwide.  Booyah is financed by Accel Partners, DAG Ventures and Kleiner Perkins Caufield &#038; Byers’ iFund. </p>
<p>Press Contact:<br />
Brian Cho<br />
Brian.cho@booyah.com<br />
<!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2012/01/booyah-brings-latest-title-pet-town-to-the-app-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MyTown 2 finally goes social: Visit friends&#8217; cities and purchase their businesses</title>
		<link>http://www.booyah.com/2012/01/mytown-2-finally-goes-social-visit-friends-cities-and-purchase-their-businesses/</link>
		<comments>http://www.booyah.com/2012/01/mytown-2-finally-goes-social-visit-friends-cities-and-purchase-their-businesses/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 02:00:50 +0000</pubDate>
		<dc:creator>booyah</dc:creator>
				<category><![CDATA[Latest-News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.booyah.com/?p=723</guid>
		<description><![CDATA[Back at the beginning of November, we learned that Booyah&#8217;s MyTown 2 &#8211; the city-building iOS game that allows you to check-in to local businesses and then place those businesses in your city &#8211; would finally receive social features. It may have taken the rest of the month to release those social features, but they&#8217;ve...<a href="http://www.booyah.com/2012/01/mytown-2-finally-goes-social-visit-friends-cities-and-purchase-their-businesses/" class="read-more">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>Back at the beginning of November, we learned that Booyah&#8217;s MyTown 2 &#8211; the city-building iOS game that allows you to check-in to local businesses and then place those businesses in your city &#8211; would finally receive social features. It may have taken the rest of the month to release those social features, but they&#8217;ve finally arrived via a new in-game update.</p>
<p>Read full article at <a href="http://blog.games.com/2011/11/27/mytown-2-social-update-booyah/" title="Games.com" target="_blank">Games.com</a>.<!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2012/01/mytown-2-finally-goes-social-visit-friends-cities-and-purchase-their-businesses/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Booyah boss Jason Willig talks My Town 2 and social location games</title>
		<link>http://www.booyah.com/2011/11/booyah-boss-jason-willig-talks-my-town-2-and-social-location-games/</link>
		<comments>http://www.booyah.com/2011/11/booyah-boss-jason-willig-talks-my-town-2-and-social-location-games/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 01:56:51 +0000</pubDate>
		<dc:creator>booyah</dc:creator>
				<category><![CDATA[Latest-News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.booyah.com/?p=718</guid>
		<description><![CDATA[Location-based mobile games aren&#8217;t a new idea, but all too often down the years, their technical innovation hasn&#8217;t been matched by popularity or profits. Finnish company Grey Area&#8217;s Shadow Cities is currently the 13th Top Grossing iPhone app in its homeland, for example. In the US, meanwhile, the 12th Top Grossing app – and that&#8217;s...<a href="http://www.booyah.com/2011/11/booyah-boss-jason-willig-talks-my-town-2-and-social-location-games/" class="read-more">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>Location-based mobile games aren&#8217;t a new idea, but all too often down the years, their technical innovation hasn&#8217;t been matched by popularity or profits.</p>
<p>Finnish company Grey Area&#8217;s Shadow Cities is currently the 13th Top Grossing iPhone app in its homeland, for example. In the US, meanwhile, the 12th Top Grossing app – and that&#8217;s out of all apps, not just games – is Booyah&#8217;s My Town 2.</p>
<p>Read full article at <a href="http://www.guardian.co.uk/technology/appsblog/2011/nov/10/booyah-my-town-social-games" title="theguardian" target="_blank">theguardian</a>.</p>
<p><!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2011/11/booyah-boss-jason-willig-talks-my-town-2-and-social-location-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Booyah Makes City-Building More Personal with New MyTown 2 App for iPhone, ipad and iPod touch</title>
		<link>http://www.booyah.com/2011/10/657/</link>
		<comments>http://www.booyah.com/2011/10/657/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 18:07:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest-News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://deepfriedproductions.com/projects/booyah/dev/?p=657</guid>
		<description><![CDATA[Sequel to Global Favorite MyTown Now Supports iCloud and Twitter Integration in iOS 5 SAN FRANCISCO, CA – Oct. 27, 2011 – Booyah, a leading developer of location–based social and mobile games, today announced its latest app, MyTown 2, is now available on the App Store for iPhone, iPad and iPod touch. MyTown 2 is...<a href="http://www.booyah.com/2011/10/657/" class="read-more">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><em>Sequel to Global Favorite MyTown Now Supports iCloud and Twitter Integration in iOS 5</em></p>
<p><strong>SAN FRANCISCO, CA – Oct. 27, 2011</strong> – Booyah, a leading developer of location–based social and mobile games, today announced its latest app, <strong>MyTown 2</strong>, is now available on the App Store for iPhone, iPad and iPod touch. <strong>MyTown 2</strong> is the sequel to the most popular location–based games of all time, <em>MyTown</em>, played by over 4.5 million people worldwide. <strong>MyTown 2</strong> combines compelling city building gameplay with innovative, location-based social features, allowing players to create and customize the city of their dreams filled with their favorite places from the real world.</p>
<p>“MyTown 2 offers our players a unique, highly-personal take on this incredibly popular genre delivering Booyah’s core vision that ‘where you play matters,’” said Jason Willig, CEO, Booyah. “Gorgeous graphics and sophisticated mechanics combine in a dynamic virtual world that is driven by players’ behaviors in the real world and takes city building to the next level with much more to come.”</p>
<p>Central to the gameplay of <strong>MyTown 2</strong> are businesses, which are brought into the game using geolocation. Businesses can be upgraded and customized, and their “price” in the game is based on their real-world popularity among all <strong>MyTown 2</strong> players. Enhancing one of the most popular and ground-breaking features in the original MyTown, players can “check-in” to real places while they’re on the go and receive an array of unique bonuses, boosts and special rewards.</p>
<p><strong>MyTown 2</strong> takes advantage of features in iOS 5, including integrated Twitter support and iCloud storage. <strong>MyTown 2</strong> is available for free from the App Store on iPhone, iPad and iPod touch at <a title="http://itunes.apple.com/app/mytown-2/id442345455" href="http://itunes.apple.com/app/mytown-2/id442345455">http://itunes.apple.com/app/mytown-2/id442345455</a></p>
<p>For more information, please visit www.booyah.com.</p>
<p><strong>About Booyah</strong><br />
Booyah, headquartered in San Francisco, is a leading mobile &amp; social games company. Booyah’s mission is to be the category leader in location-based &amp; real-world gaming. The company draws its creativity and inspiration from the mobile, consumer web, social &amp; traditional gaming space with a leadership team drawn from the world’s top interactive companies including Electronic Arts, Blizzard Entertainment, Activision, Ubisoft, LucasArts, Kabam and Insomniac Games. Booyah is financed by Accel Partners and Kleiner Perkins Caufield &amp; Byers’ iFund. Learn more at www.booyah.com.</p>
<p><strong>Press Contact:</strong><br />
Chris Kramer<br />
fortyseven communications<br />
kramer@fortyseven.com<!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2011/10/657/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BOOYAH COO JASON WILLIG NAMED CEO</title>
		<link>http://www.booyah.com/2011/10/booyah-coo-jason-willig-named-ceo/</link>
		<comments>http://www.booyah.com/2011/10/booyah-coo-jason-willig-named-ceo/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 19:04:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest-News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://deepfriedproductions.com/projects/booyah/dev/?p=231</guid>
		<description><![CDATA[SAN FRANCISCO – Oct. 7, 2011 – Booyah, the leading maker of location –based social &#038; mobile games, has announced Jason Willig has been named CEO.  Willig has been COO at Booyah for the last six months and will assume his new position effective today. Click here to read the full press release.]]></description>
			<content:encoded><![CDATA[<p><strong>Co-Founder Keith Lee Moves into Advisory Role as Industry Veteran Willig Assumes New Position</strong></p>
<p>SAN FRANCISCO – Oct. 7, 2011 – Booyah, the leading maker of location –based social &amp; mobile games, has announced Jason Willig has been named CEO. Willig has been COO at Booyah for the last six months and will assume his new position effective today. Co-Founder Keith Lee will shift his role and take a step back from day-to-day management; Lee will remain a formal strategic advisor and evangelist for Booyah and its products.</p>
<p>“Booyah is on an incredible path,” Willig, CEO, Booyah, said. “In addition to the top performing products we have in the market today, Booyah has a robust calendar on the horizon and a sharp focus on creating innovative, engaging game experiences that leverage location and other real world inputs. This is an exciting time for the company and I’d like to thank Keith Lee for his vision &amp; leadership that brought us to this stage.”</p>
<p>“Booyah has been an absolute passion,” Keith Lee, co-founder and advisor, Booyah, remarked. “Sam, Brian and I are delighted with what we have been able to do in this explosive market and I can think of no one better to helm the next phase for Booyah than Jason.”</p>
<p>In addition to leading Booyah’s studio, product management &amp; business operations teams most recently, Willig brings more than 12 years of interactive &amp; games industry expertise to the CEO desk. He has held leadership positions at Electronic Arts, LucasArts, Gas Powered Games and Vivendi Games.</p>
<p><strong>About Booyah</strong><br />
Booyah, headquartered in San Francisco, is a leading mobile &amp; social games company. Booyah’s mission is to be the category leader in location –based &amp; real-world gaming.  The company draws its creativity &amp; inspiration from the mobile, consumer web, social &amp; traditional gaming space with a leadership team drawn from the world’s top interactive companies including Electronic Arts, Blizzard Entertainment, Glu Mobile, Crowdstar, LucasArts and Insomniac Games.  Booyah is financed by Accel Partners and Kleiner Perkins Caufield &amp; Byers’ iFund.  Learn more at <a href="http://www.booyah.com">www.booyah.com</a>.</p>
<p>Press Contact:<br />
Sibel Sunar<br />
fortyseven communications<br />
sibel@fortyseven.com<!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2011/10/booyah-coo-jason-willig-named-ceo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MyTown 2 Previewed!</title>
		<link>http://www.booyah.com/2011/09/mytown-2-previewed/</link>
		<comments>http://www.booyah.com/2011/09/mytown-2-previewed/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 19:08:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest-News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://deepfriedproductions.com/projects/booyah/dev/?p=235</guid>
		<description><![CDATA[“At first glance, MyTown 2 looks a lot more like CityVille than it does MyTown. But once you get into the gameplay, you’ll quickly discover that the experience is really a unique blend of both approaches.” – Gamezebo preview / read full preview here: http://www.gamezebo.com/games/mytown-2/preview]]></description>
			<content:encoded><![CDATA[<p>“At first glance, MyTown 2 looks a lot more like CityVille than it does MyTown. But once you get into the gameplay, you’ll quickly discover that the experience is really a unique blend of both approaches.” – Gamezebo preview / read full preview here: <a title="http://www.gamezebo.com/games/mytown-2/preview" href="http://www.gamezebo.com/games/mytown-2/preview">http://www.gamezebo.com/games/mytown-2/preview</a><!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2011/09/mytown-2-previewed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Great review from Gamezebo!</title>
		<link>http://www.booyah.com/2011/09/great-review-from-gamezebo/</link>
		<comments>http://www.booyah.com/2011/09/great-review-from-gamezebo/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 19:10:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest-News]]></category>

		<guid isPermaLink="false">http://deepfriedproductions.com/projects/booyah/dev/?p=237</guid>
		<description><![CDATA[“Early Bird is an utterly adorable iOS app. The game is approachable, offers plenty of bang for your buck, and the enjoyment you’ll get out of playing through its many levels is priceless.” &#8211; Gamezebo (4.5 out of 5 stars) / read the full review here: http://www.gamezebo.com/games/early-bird/review]]></description>
			<content:encoded><![CDATA[<p>“Early Bird is an utterly adorable iOS app. The game is approachable, offers plenty of bang for your buck, and the enjoyment you’ll get out of playing through its many levels is priceless.” &#8211; Gamezebo (4.5 out of 5 stars) / read the full review here: <a href="http://www.gamezebo.com/games/early-bird/review" title="http://www.gamezebo.com/games/early-bird/review">http://www.gamezebo.com/games/early-bird/review</a><!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2011/09/great-review-from-gamezebo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Another awesome review for Early Bird</title>
		<link>http://www.booyah.com/2011/09/another-awesome-review-for-early-bird/</link>
		<comments>http://www.booyah.com/2011/09/another-awesome-review-for-early-bird/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 19:12:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Latest-News]]></category>

		<guid isPermaLink="false">http://deepfriedproductions.com/projects/booyah/dev/?p=240</guid>
		<description><![CDATA[&#34;Lush, cheery cartoon art and music are Early Bird&#8217;s best features, and you&#8217;ll get to enjoy them over the course of 72 levels.&#34; TouchArcade (4 out of 5 stars) / read the full review here: &#60;a title=&#34;http://toucharcade.com/2011/09/06/early-bird-review/&#34; href=&#34;http://toucharcade.com/2011/09/06/early-bird-review/&#34;&#62;http://toucharcade.com/2011/09/06/early-bird-review/&#60;/a&#62;]]></description>
			<content:encoded><![CDATA[<p>&quot;Lush, cheery cartoon art and music are Early Bird&#8217;s best features, and you&#8217;ll get to enjoy them over the course of 72 levels.&quot; TouchArcade (4 out of 5 stars) / read the full review here: &lt;a title=&quot;http://toucharcade.com/2011/09/06/early-bird-review/&quot; href=&quot;http://toucharcade.com/2011/09/06/early-bird-review/&quot;&gt;http://toucharcade.com/2011/09/06/early-bird-review/&lt;/a&gt;<!-- PHP 5.x --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.booyah.com/2011/09/another-awesome-review-for-early-bird/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

