The Booyah Mission
Booyah, headquartered in Palo Alto, Calif., is dedicated to creating new forms of entertainment to the masses by bringing together elements of the real world and the digital world. The entire development team draws its creativity not only from highly respected studios, including Blizzard Entertainment, Activision, EA, and Insomniac Games, but also from a vast array of industries, such as Semi-Conductor, Consumer Web, and the Social Gaming space. The Company is financed by Kleiner Perkins Caufield & Byers' iFund.
Founders
Keith Lee - CEO & Co-Founder
Follow on Twitter: @keithlee0
Brian Morrisroe - Chief Creative Officer & Co-Founder
Sam Christiansen - CTO & Co-Founder
Advisors
Robert Pardo - Executive VP of Game Design, Blizzard Entertainment
Robert Pardo is Blizzard Entertainment's Executive Vice President of Game Design. Leading a group of talented and highly experienced development teams, Pardo is well-known for his creative genius in overseeing the overall design of every Blizzard game, including Starcraft II, Diablo III, and World of Warcraft, the world's most popular massively multiplayer online role-playing game.
As one of Time Magazine's top 100 most influential people in 2006, Pardo has blazed a trail of successful Blizzard games starting in the late 90's. His passion for the business continues with many award-winning games that are experienced by players worldwide, every day, including the StarCraft, Diablo, Warcraft, and World of Warcraft series.
Min Kim - VP of Marketing, Nexon America
As Vice President of Marketing at Nexon America, Min is responsible for business development initiatives and game operations of Nexon published titles in the US. His current professional and personal goal is the successful introduction and adoption of the microtransaction business model in the US.
Prior to joining Nexon America, Min operated the successful launch of the Global Edition of MapleStory as the Vice President of Global Business Development at Wizet Corp. Today, MapleStory remains one of the world's top online games supported by a microtransaction business model. Min started his career in video games as a senior associate of business development at Nexon Corporation pursuing new business opportunities such as a social networking service, a board game business, and online game licensing.


